Technology and Gamification in English Language Learning
Tecnología y Gamificación en el Aprendizaje del Idioma Inglés
DOI:
https://doi.org/10.70577/reg.v4i2.98Palabras clave:
Educational technology, gamification, English language learning, pedagogical innovation, digital competencies.Resumen
This study analyzes the use of technology and gamification as innovative strategies to enhance English language learning across various educational contexts. Through a qualitative-descriptive methodology that included interviews, classroom observations, and document analysis, the research shows how digital platforms and game-based dynamics increase student motivation, engagement, and performance in foreign language acquisition. Tools such as Quizlet, Kahoot!, Duolingo, and Classcraft promote playful, interactive, and student-centered learning when applied with solid pedagogical foundations. It was found that teachers’ digital competence and understanding of gamification directly impact the effectiveness of these strategies. Well-trained educators successfully integrate gamified activities that foster collaboration, critical thinking, and improvement of language skills. Furthermore, gamification supports more inclusive attention to individual differences through personalized tasks and positive reinforcement. However, challenges such as time management, technological dependency, and the need for specific training in gamified activity design were also identified. The study concludes that, with planned implementation, technology and gamification can transform English language teaching into a dynamic, motivating, and meaningful learning experience for students.
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Derechos de autor 2025 María Belén Detken Landázuri, Evelin Monserrate Toala Velásquez, Mgs. Stalin Adrián Romero Cruz, Msc. Mercedes Paulina Cedeño Quiñonez

Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial 4.0.